Play Pick Your Own Quest


 How to play: You read a paragraph and when you run into an obstacle, you have to pick one of two or three choices of how the quest continues. Only pick one as that is the right path! Pick the wrong one and start the story over. START RIGHT ON PARAGRAPH ONE.

#1.

You are a young mage still learn how to cast mystical spells and conjure dazzling potions. You are in your house boiling your cauldron, you are wearing safety goggles and carrying a potion recipe book. You already have three of the ingredients for a bedazzled bubbly soft drink; sparkle sprinkle, chocolate bow ties and peanut butter beetles. There's just something missing, a sour gummy skull. You just don't remember where you put it.

Where did you put the sour gummy skull?

ONE: The cabinet         TWO: The fridge        THREE: The cookie jar

Pick ONE: You open the cabinet, but your massive pet frog is in there. Wrong spot!

Pick TWO: You open the fridge and find that it's completely empty. Wrong spot!

Pick THREE: You look into the cookie jar, you found the sour gummy skull!

#2.

You put all the ingredients in the cauldron, then stir them all up. Alakazam! You've created a tasty bedazzled bubbly soft drink! You drink the soft drink and you start coughing up lightning. You hear a knock on the door and walk over to the door and it's a jester wanting to sell you some turkey legs that he's carrying around in his floating box. You buy the turkey legs and start chowing down. Suddenly you realize you didn't even eat breakfast. You need to go hunting! You pick up your dagger and starting heading out. You're in the Wakkeltoah Forest looking for a scrumptious dragon to chow down. Suddenly, you fall down a pit that was covered by a gigantic leaf. You are in a goldmine and you see cart, but you also see that the track is broken.

Which should you do?

ONE: The cart

TWO: Using your skipping spell to overcome the broken track.

Pick ONE: You enter the cart and roll down, then as soon as you think you're about to make it, a giant sandworm comes out of the quicksand and eats you. START OVER.

Pick TWO: You use your skills in magic to do a large skip over the track, you made it.

#3.

You are glad you made it across, but there's another obstacle to overcome: a door with a keyhole that opens with a key giants use, it's so big a human being can fit their whole hand in it! You then find a skeleton holding the enormous key next to a scary giant, he's asleep.

How do you tempt to get the key?

ONE: Using telekinesis to teleport the key to your hands.

TWO: Quietly sneaking over while using the invisibility spell.

Pick ONE: You use telekinesis to teleport the key, but the hum wakes the giant up and you're in hot water. START OVER.

Pick TWO: You use the invisibility spell and sneak over to the key, you grab the key, but it's so heavy. You accidentally drop the key on your foot. The giant wakes up and is scared off by the sound of the key dropping.

#4. 

You use telekinesis to make the key float and it makes it less heavy. You unlock the door and in there you see stacks and stacks of doubloons almost touching the ceiling, as well as a ginormous treasure chest. You run over to it excited, only to find out it was nothing but a hallucination. You are so disappointed. But then a genie appears, he says he'll grant you any wish for currency. It sound too good to be true.

Do you trust the genie?

ONE: I mean sure, I wonder how much money he could give me.

TWO: No this is all a fraud! That's no genie!

Pick ONE: You trust the genie and he actually gives you a treasure chest, but in order to keep the treasure chest, you must keep this promise to the genie. To use your wealth for wisdom and not greed, if you break that promise, your treasure chest will be gone, never will it exist again.

Pick TWO: You don't trust the genie and he takes you back to the start of the quest. START OVER.

#5.

The genie snaps his fingers and you make it to the grocery store. IT'S CLOSED! RATS!

THE END

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